Saturday, February 27, 2010

The Awful Anti-Pirate System That Will Probably... What?

The Slashdot article mentions the Assassin's Creed 2 ever-present DRM that will, allegedly, succeed, because, quote, "This vital and complex bit of code has been written from the ground up to require having the saved games live on a machine far away, with said machine being programmed to accept, save, and return the game data. This is a far more difficult problem for a hacker to circumvent".

What?

A publicly available server (by the virtue of it exposed 24/7) is a more secure location than a (granted, virus a malware ridden, but nevertheless) private box, usually behind the firewall provided by a router or cable modem?
You've gotta be kidding me.

I'm accepting bets on how long this system will stay up before being compromised, with extra bonus on the exact figure of a drop in a stock price of parties involved when the news hit the fan (and something tells me the echoes are going to be pretty loud).

Oh, and guess what? I'm not buying Assassin's Creed 2, despite eagerly looking forward to it (and having paid my hard earned money for the first one). I am not a thief, and will not tolerate being treated as such.

PS: Free idea:
  1. protocol sniffer (tcpdump(8) will do just fine);
  2. proxy pretending to be Ubisoft's DRM server;
  3. profit.
Bleeping amateurs, Ubisoft is.

UPDATE (thanks to DP for the link): bleeping amateurs, just like I said.

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